#include "Chargement.h"
void chargement(BITMAP *Background[3],BITMAP *coll[3],BITMAP *chuck[6])
{
    //Tableau backgrounds
Background[0]=load_bitmap("mission1.bmp",NULL);
Background[1]=load_bitmap("mission2.bmp",NULL);
Background[2]=load_bitmap("mission3.bmp",NULL);

   //Tableau des collisions
coll[0]=load_bitmap("missioncoll.bmp",NULL);
coll[1]=load_bitmap("mission2coll.bmp",NULL);
coll[2]=load_bitmap("mission3coll.bmp",NULL);

   //Tableau images personnage
chuck[0]=load_bitmap("right0.bmp",NULL);
chuck[1]=load_bitmap("right1.bmp",NULL);
chuck[2]=load_bitmap("right3.bmp",NULL);
chuck[3]=load_bitmap("left0.bmp",NULL);
chuck[4]=load_bitmap("left1.bmp",NULL);
chuck[5]=load_bitmap("left3.bmp",NULL);
}
